![]() World War Zero proudly shows off cage sections reminiscent of Quake 2 (full of dogs instead of groaning prisoners), lightning test-room effects just a little like those in Half-Life's prelude and a town called Wolfenburg. The amount of ideas and scenarios it hikes from previous examples borders on the hilarious after a good few hours of rattling away with your pseudo-realistic weapon set. In fact, it would be fair to say the World War Zero does nothing new. The premise is most likely borne of a need to escape the unending wave of WWII shooters, but while the idea may have been interesting on the drawing board it does little to lift the game away from its obvious kin. America has put its armies on the stock exchange to fund the war, everything's dirty and trenches are full of semi-Samurai men in gas masks. It's apt to twist Big Winston's words, as World War Zero - the Rebellion-developed first-person shooter - paraphrases the entire 20th Century in its guts, telling us that the War started in 1914 and is still raging 50 years on, and the Russians and Chinese have joined forces against America and, well, everyone else. ![]() ![]() ![]() Never has the game-playing public seen such a melange cobbled together from the great and good as it has in World War Zero. Never, in the field of human conflict, has so much been "borrowed" from so many by so few. ![]()
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